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Huge Camera.Render spike on device, no information

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I have an iOS game that will occasionally freeze, but only on the device, never in the editor. It's not consistently reproducible, but almost always happens eventually - sometimes soon after launch. When I profile one of these crashes I see this: ![alt text][1] There is a crazy spike in Camera.Render, but it is all in Self, so what is causing it? There are no accompanying error messages. This usually causes a crash for memory reasons, but not always - sometimes the game recovers. What can I do to diagnose this problem? [1]: /storage/temp/65177-screen-shot-2016-03-03-at-65315-pm.png

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