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Accessibility - support for assistive touch,Accessibility - assistive touch

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Hello, I've been developing some speech therapy apps for children and now I've been asked to design the same type of apps for adults that are suffering from language problems cause, for example, by strokes. The issue here is that along with the speech capacity, some of these persons also lost some of their movement capacities, so to be able to use a mobile device they need to turn on assistive touch. I've tried running my games with assistive touch on, but it sees all components inside the scene as if it was only one, so it does not go through the scene parts for the user to be able to select one. Is this possible in Unity? I have not been able to find any documentation around it. By the way, apps are in 2D and I'm using 2DToolkit (still not Unity UI components). If I would use Unity UI components would that solve the issue?,

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