I would like to get my camera to follow the player like in this video: https://www.youtube.com/watch?v=6ZjHXcAI4RA, and not 'drop' as the player drops, and go up when the player goes up, like it does in this script:
public class camerafollow : MonoBehaviour {
public float dampTime = 0.15f;
private Vector3 velocity = Vector3.zero;
public Transform target;
// Update is called once per frame
void Update ()
{
if (target)
{
Vector3 point = transform.GetComponent().WorldToViewportPoint(target.position);
Vector3 delta = target.position - transform.GetComponent().ViewportToWorldPoint(new Vector3(point.x, 0.7f, point.z)); //(new Vector3(0.5, 0.5, point.z));
Vector3 destination = transform.position + delta;
transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime);
}
Anyone know how? Thanks
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