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Unity Cloud Build. How to set ENABLE_BITCODE for iOS?

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My project was building fine until today on Unity Cloud build. Not sure what changed. I'm using Unity 5.1.3f and the cloud project is set to using "Latest version of Xcode". 16097: [xcode] ld: '/BUILD_PATH/xxxxxx.xxxxxx.default-ios/temp.IQkMVM/Libraries/libiPhone-lib.a(GameCenter.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 16098: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) 16099: [xcode] ** BUILD FAILED ** I know how to enable this flag in XCode, but how do I do it in Unity/Cloud build so that ENABLE_BITCODE is set to true?

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