Both of the following calls show no effect:
Network.maxConnections = -1;
NetworkManager.singleton.maxConnections = -1;
I want to prevent more clients to join as stated in the [docs][1]. The inspector shows a -1 on the NetworkManager script but I am still able to join an existing multiplayer game with other clients.
What is the correct way to limit current open connections?
Thanks
FF
[1]: http://docs.unity3d.com/ScriptReference/Network-maxConnections.html
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