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Setting maxConnections to -1 not working

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Both of the following calls show no effect: Network.maxConnections = -1; NetworkManager.singleton.maxConnections = -1; I want to prevent more clients to join as stated in the [docs][1]. The inspector shows a -1 on the NetworkManager script but I am still able to join an existing multiplayer game with other clients. What is the correct way to limit current open connections? Thanks FF [1]: http://docs.unity3d.com/ScriptReference/Network-maxConnections.html

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