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Lighting works for iPad but not iPhone?

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In my scene I have spheres with point lights attached to each of them. All the lighting works fine in the editor and when I play the build on iPad (mini 2), but when I play the build on iPhone (5c) the lighting is gone for all of my scenes. here's the lighting in one of my scenes on iPad: ![alt text][1] And here it is on iPhone: ![alt text][2] The plane used for the background has the Mobile/VertexLit shader and has lots of polygons so that the lighting looks good. Could someone please tell me what could be happening that would cause this loss of lighting for iPhone but not iPad? Thanks in advance. [1]: /storage/temp/62557-ipads.png [2]: /storage/temp/62558-iphones.png

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