Using Unity 5.3 Orientation Setting: LandscapeLeft
iOS build
using UnityEngine.SocialPlatforms;
My game is set to LandscapeLeft in Unity.
However when I call up
Social.localUser.Authenticate(ProcessAuthentication);
As I do at void Start()
If I am not logged in to Game Center and I am holding the device oriented to Portrait; it Changes the orientation of my game to Portrait and stays that way unless I pause and un pause the game until it crashes or resets.
I'm assuming there is something I need to change in Xcode.
This should be considered a bug since it reverses settings inside Unity.
Has anyone encountered this problem and what can I do to fix it?
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