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Why do textures take double memory on iOS and Android devices?

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My game's memory usage is non-make-sense high, I look up details about memory by Profiler, EVERY textures take double memory on both iOS and Android devices. Take lightmap textues as example: ![alt text][1] ![alt text][2] [1]: /storage/temp/57997-snip20151112-3.png [2]: /storage/temp/58002-snip20151112-4.png All my texture import settings are trying to avoid use more memory, read/write flag disabled, no mipmaps, and all kind of compression modes give the same result.

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