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Does Unity3D have access to hardware accelerated vector libraries (Accelerate Fmwrk)?

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The Accelerate Framework on iOS is really awesome. I was curious if there is a way to access this (and possibly other native iOS Frameworks) directly from Unity. Also, since I hope to be making a multiplatform project in the future, is it possible to access native libraries from other systems as well (Android, PS3, PC, etc.). Or is this even necessary, does Unity have something native that abstracts all this out for me? Thanks!

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