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iOS Unity OpenGL Conflict

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Hi, I am facing a problem that a conflict occurred in my iOS app. I have plugged an Unity iOS project to my existing iOS project. My existing iOS project is using an OpenGL based library which is called "GPUImage" (https://github.com/BradLarson/GPUImage). Everything works fine until I switch the controller between UnityController & GPUImage Controller. The error log is attached. Thanks!! ![alt text](http://answers.unity3d.com/storage/temp/56747-preview.png "title") ![alt text](http://answers.unity3d.com/storage/temp/56748-screen-shot-2015-10-23-at-123747-pm.png "title")

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