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OpenGL error due to RenderTexture size set too high. Any way to change size during runtime?

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This only happens when compiling to an iPad 3 or / and iPhone 5, but not on iPhone 5s or iPad air or above. I've looked up the error through Open GL documentation: #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 Reducing the size of the RenderTexture through the settings does solve the issue, but I would like to retain the higher resolution on newer devices. The documentation of RenderTexture doesn't state that there are any exposed variables that I can change during runtime. Anyone facing this issue?

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