Hi all,
We just upgraded to Unity 5.2 and ran into an issue with the new splash screen support for iOS.
We want a logo on a white background for all splash screens.
If we use the default setting, despite matching the exact sizes that Unity is asking for, our splash screens are now pixelated when they weren't before the upgrade.
If we use the "Image and background (relative size)" and set the background color to white, the borders of the screen on device are set to white but place where the logo will go starts black and then cross-fades to our logo which looks pretty terrible.
Is there a reason why the Background Color is not applied to the entire screen?
Is there a way to disable the logo fade?
We are seeing this on iOS9 (haven't tested other OS yet)
Thanks.
Stephane
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