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Error building to iOS with PlayerIO

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Hi all! I'm asking here because getting any answers from PlayerIO via the forums is like communicating with the dead. It's been awhile since I built my game to iOS and I'm now getting this error in XCode: #ifndef _MSC_VER #else #endif // PlayerIOClient.PlayerIO/ClientImpl/LogoutChannel #include "PlayerIOUnity3DClient_PlayerIOClient_PlayerIO_ClientImpl_Log.h" // O PlayerIOClient.PlayerIO/ClientImpl/LogoutChannel::Call(System.Int32,A) struct LogoutChannel_t2966; struct Object_t; // Declaration O PlayerIOClient.PlayerIO/ClientImpl/LogoutChannel::Call(System.Int32,A) // O PlayerIOClient.PlayerIO/ClientImpl/LogoutChannel::Call(System.Int32,A) extern "C" Object_t * LogoutChannel_Call_TisObject_t_TisObject_t_TisObject_t_m60205_gshared (LogoutChannel_t2966 * __this, int32_t ___methodId, Object_t * ___args, const MethodInfo* method); #define LogoutChannel_Call_TisObject_t_TisObject_t_TisObject_t_m60205(__this, ___methodId, ___args, method) (( Object_t * (*) (LogoutChannel_t2966 *, int32_t, Object_t *, const MethodInfo*))LogoutChannel_Call_TisObject_t_TisObject_t_TisObject_t_m60205_gshared)(__this, ___methodId, ___args, method) // O PlayerIOClient.PlayerIO/ClientImpl/LogoutChannel::Call(System.Int32,A) extern "C" Object_t * LogoutChannel_Call_TisObject_t_TisObject_t_TisObject_t_m60205_gshared (LogoutChannel_t2966 * __this, int32_t ___methodId, Object_t * ___args, const MethodInfo* method) { { PlayerIOError_t1374 * L_0 = (PlayerIOError_t1374 *)(__this->___ConstantError_1); if (!L_0) { goto IL_0021; } } { PlayerIOError_t1374 * L_1 = (PlayerIOError_t1374 *)(__this->___ConstantError_1); Object_t * L_2 = ((Object_t *)Castclass(((Object_t *)IsInst(L_1, IL2CPP_RGCTX_DATA(method->rgctx_data, 0))), IL2CPP_RGCTX_DATA(method->rgctx_data, 0))); il2cpp_codegen_raise_exception(((Object_t *)L_2)); } IL_0021: { identifier115_t2456 * L_3 = (identifier115_t2456 *)(__this->___inner_2); int32_t L_4 = ___methodId; Object_t * L_5 = ___args; NullCheck((identifier115_t2456 *)L_3); Object_t * L_6 = (Object_t *)GenericVirtFuncInvoker2< Object_t *, int32_t, Object_t * >::Invoke(IL2CPP_RGCTX_METHOD_INFO(method->rgctx_data, 1), (identifier115_t2456 *)L_3, (int32_t)L_4, (Object_t *)L_5); return L_6; } } It's crashing at the line: il2cpp_codegen_raise_exception(((Object_t *)L_2)); with "/Unity/Builds/Project/Classes/Native/GenericMethods1.cpp:1451:3: No matching function for call to 'il2cpp_codegen_raise_exception' I have the latest PlayerIO SDK and running Unity 4.6.7. Tested building to OS7 and 8. Is this a generic error that familiar to Unity iOS devs or is there something seriously wrong with the latest PlayerIO sdk? Any help that could lead me to a solution to build again would be much appreciated!

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