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FileNotFoundException when using Xcode API

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We are using the Xcode API to add frameworks, permissions, and update build settings. Currently we use the XcodeAPI code found here, copied into our project: https://bitbucket.org/Unity-Technologies/xcodeapi However, seeing as there is a version included in Unity, documented here: http://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.html However, I am getting odd build errors when trying to use types in `UnityEditor.iOS.Xcode`. Here is a minimal sample that reproduces the bugs: using UnityEngine; using System.Collections; using System.IO; #if UNITY_EDITOR using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; public class Editor : MonoBehaviour { // A variable from UnityEditor.iOS.Xcode declared in local scope is fine public static void LocalScopePlist() { PlistDocument plist = new PlistDocument(); } // A variable from UnityEditor.iOS.Xcode passed in a function causes an FileNotFoundException public static void PassMeAPlist(PlistDocument passedPlist) { } } #endif Errors I get in the Unity Editor are: FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:59) System.Reflection.MonoMethod.GetPseudoCustomAttributes () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:293) System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoCustomAttrs.cs:78) System.MonoCustomAttrs.IsDefined (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/MonoCustomAttrs.cs:301) System.Reflection.MonoMethod.IsDefined (System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:274) System.Attribute.IsDefined (System.Reflection.MemberInfo element, System.Type attributeType, Boolean inherit) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Attribute.cs:326) System.Attribute.IsDefined (System.Reflection.MemberInfo element, System.Type attributeType) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Attribute.cs:299) UnityEditor.EditorAssemblies.ProcessStaticMethodAttributes (System.Type type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:95) UnityEditor.EditorAssemblies.ProcessInitializeOnLoadAttributes () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:130) UnityEditor.EditorAssemblies.SetLoadedEditorAssemblies (System.Reflection.Assembly[] assemblies) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:63) I have confirmed the dll is present at /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll` Suggestions?

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