Hey guys! Did 4.3 break the 32 bit display buffer? I have the option ticked under PlayerSettings and my textures are all Truecolor, but I still see banding. I'm using SpriteRenderer to draw the texture, but don't suppose that's the issue.
iOS:
![alt text][1]
Rest, incl. Android:
![alt text][2]
[1]: http://i.imgur.com/U9JvwFH.png
[2]: http://i.imgur.com/k7l6uNX.png
Thanks,
**--David**
↧