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[iOS] Unity 4.3 - is the 32 bit display buffer not working?

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Hey guys! Did 4.3 break the 32 bit display buffer? I have the option ticked under PlayerSettings and my textures are all Truecolor, but I still see banding. I'm using SpriteRenderer to draw the texture, but don't suppose that's the issue. iOS: ![alt text][1] Rest, incl. Android: ![alt text][2] [1]: http://i.imgur.com/U9JvwFH.png [2]: http://i.imgur.com/k7l6uNX.png Thanks, **--David**

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