I have a scene that contains a lot of png sprites, some Unity UI, and some scripts. I am using Unity Personal, and when I try to build my IOS game, it always fails. I try to build it to an empty folder, don't know if that has anything to do with it. The errors I get are
Success && actual == (UInt64)size
UnityEditor.HostView:OnGUI()
Building-Failed to write file: sharedassets1.assets
UnityEditor.HostView:OnGUI()
Error building Player: Couldn't find player because of unsupported data on target platform
I am very annoyed by this and I would greatly appreciate some help, thanks.
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