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iOS with BinaryFormatter and .Net Sockets

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I am using BinaryFormatter to download large, complex pieces of data from my server on iOS, and that requires the micro mscorlib stripping level for it to work. I also want to use .Net Sockets to connect to a server for realtime gameplay. I don't see how to combine these two since I am getting the Mono.Linker.ResolutionException: Can not resolve reference System.Void System.Security.SecurityException...ctor(System.String) at... error when I try to build to iOS. I would like to use both of these features if possible and not have to move to some kind of polling socket or having to move to a serialization method that requires a lot more handholding like google protocol buffers or other things that require per-field or per-property annotations.

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