I am using BinaryFormatter to download large, complex pieces of data from my server on iOS, and that requires the micro mscorlib stripping level for it to work.
I also want to use .Net Sockets to connect to a server for realtime gameplay.
I don't see how to combine these two since I am getting the
Mono.Linker.ResolutionException: Can not resolve reference System.Void System.Security.SecurityException...ctor(System.String) at...
error when I try to build to iOS.
I would like to use both of these features if possible and not have to move to some kind of polling socket or having to move to a serialization method that requires a lot more handholding like google protocol buffers or other things that require per-field or per-property annotations.
↧