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Efficient collision detection for a runner game

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I'm making a 3D runner game for mobile devices (like temple run), and I want to know how should I check the collisions in an efficient way. In my game, there will be around a maximum of 15-20 obstacles active at the same time to check collisions with, plus some items/powers ups. All of them have simple colliders, like boxes or capsules. So, the question is, should I use... A) physics system (this is, onColliderEnter function, and all similar things). B) checking if colliders near to player overlaps with it every frame, with something such as: collider.bounds.Intersects(...) C) Some cast from the player, like a capsuleCast, or some rayCasts every frame and checking the distance of collision point. D) Any other option that I haven't thought of. Thank you very much!

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