Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

Score UI update causes frames to skip IOS only

$
0
0
Hello, So I'm using this techique to update my score. I never had any troubles with it, but this occured in a previous project of mine. I fixed it there by replacing the new UI with a GUIText, which did the trick, but for this project I can't use a GUIText. So basicly what happends is when the player gets a score point and I update the UI, the game skips or laggs for a few frames. It doesn't load, it skips. Which is VERY annoying for the player! Code is very basic: void OnTriggerEnter2D(Collider2D col) { if (col.transform.tag == "Point") { JumpCarGameController.Instance.AddScore(); } } inside JumpCarGameController is following method: public void AddScore() { score++; GlobalGameGUI.Instance.UpdateScoreText(score); } And in GlobalGameGUI: public void UpdateScoreText(int score) { inGamescoreText.text = score.ToString(); } "inGamescoreText" is a text object of the new UI (since 4.6) unity, I linked it in the inspector like this: ![alt text][1] Only happends on IOS, not in editor or android, also tested with multiple projects started froms scratch. Reinstalled unity twice but here I still am. [1]: /storage/temp/44276-capture.png

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>