Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

while loop works in editor, stuck on iOS

$
0
0
Hi guys, I have this piece of code. candy_currentLerpTime = 0 while(Candy[Index].transform.position.y > postDropPos.y && paused == false) { Candy[Index].transform.position = Vector3.Lerp (startPos, endPos, (candy_LerpTime+=Time.deltaTime)); yield return new WaitForEndOfFrame(); } in Editor, the while loop moves the `Candy` and after it reaches its destination the loop exits. When I build it on my phone (iOS) the while loop gets stuck I debugged it while its stuck and this is the output: 1. `startPos = (-1.3, 5.0, 0.0)` 2. `endPos = (1.3, -5.3, 0.0)` 3. `Candy[Index].transform.position = (1.3, -5.3, 0.0)` 4. `candy_LerpTime` keeps increasing way past 1 because the loop is stuck 5. `Candy[Index].transform.position.y > postDropPos.y = true` 6. `Candy[Index].transform.position.y == postDropPos.y = false` 7. `paused = false` Can anyone tell me what's wrong here? How is **`Candy[Index].transform.position.y > postDropPos.y = true`** when both positions show same coordinates and how come this works in editor but not on the phone??? Thanks

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>